Virtual worlds exist right now in the form of Massively Multiplayer Online
Role-Playing Games [
MMORPG].
Blizzard Entertainment’s
game
World of Warcraft
has had more than "1.5 million
people signup and play":http://www.blizzard.com/press/031705-worldwide.shtml. Blizzard’s business model is relativly
standard: the game costs $50 and there is a $15/month usage fee.
Project-Entropia is
very different.
Project-Entropia
is the world’s first
MMORPG
with a real world cash economy. Jon Jacobs of Project Entropia joins the gees to chat about it. It is
designed to host one million simultaneous users and is free to play;
creating an entirely new business model for
MMORPG s.